Getting Ready For The Kickstarter Campaign
My hope was to launch the Kickstarter Campaign on Monday, but unfortunately I’m forced to push it back a week (it can’t be delayed any further than that). I’ve been spending endless hours tweaking the animations, editing video, doing sound design, revamping graphics, and writing all of the copy required by the KS people. It’s a lot of work. Today’s efforts have focused on the 2-3 minutes primary pitch video that introduces the project to potential supporters.
Unfortunately, I’m one of those people that like to do most of the creative stuff…and has some ability to actually do it. And I’d much rather spend the time to create exactly what I want than to trust someone else with the responsibility. I know there are lots of tremendously talented, creative people ready to assist, but they don’t work for nothing and the best among them are always busy. I’d rather carve out the time to do the work myself and save the money. And in the end I know I’ll get something that I’m happy with.
I hired a close friend to do some video editing for me years ago. He needed the work and I just didn’t have the time to edit a few of my early music projects. I knew the guy was a talented editor because I saw some of this work and he was teaching non-linear editing at a community college in the Northwest. So let him at it…I think it was the Laurence Juber project. The task involved assembling an edit of each tune from the four or five source cameras used during the session. In some ways this is the easiest type of video editing. The story is already worked out for you…the music defines the progress along the timeline. In normal video storytelling, the editor has to decide which shot comes next.
When I edit different cameras angles to a track, I always place a marker at each downbeat in the music. It seems obvious to me. A piece of music determines the flow and pacing of any associated visuals. There are beats and measures to take into account…and they matter!
Not to my friend the editor. He cut a few of the LJ tunes and completely ignored the musical structure. There were edits in the middle of the measures and without any reference to a beat. The solos weren’t a point of focus and the whole thing felt alien to the track. I tried to coach him on what I was looking for…I told him to listen to the music and let it guide the process.
After a few rounds, we both were very frustrated and we parted company…although we’ve remained friends. I ended up doing the edits for the Laurence Juber project and all of the rest of my releases.
So here I am late on a Saturday after 10 hours of hacking my way through the motion graphics associated with the pitch piece. I’m trying to make the segment visually interesting…after all who wants to sit and listen to a talking head for a few minutes…especially me. I’ll share the video when I get it finished tomorrow.
Having worked in film and TV for 25+ years, I am not surprised how your editor friend chose to work with your material. So often, I’ve found editors cut to visuals only. The audio is an afterthought for the sound editor to worry about. Not that cutting to sound is rare–watch many of the great film masterpieces.
I understand that it is a different sort of priority…but music takes a different approach.
Hi,
I submited my e-mail address, but didn’t receive any e-mail instruction in return. Then I sent e-mail and still nothing …
Best regards,
Mladen Krizanic, Kurelceva 8, 47000 Karlovac, Croatia, EU
P.S.
Many people confuse two terms – sound frequency and sampling frequency, so they say «I can’t hear 96kHz, but 20kHz in the best case. So, why should I care about HD audio/music at all?»
Dear Mark, I propose you to pay special attention to that misunderstanding.
And – good luck with your valuable book plus disk!!!
We just completed a successful campaign on Indiegogo. What we found is that without being featured on the home page and newsletter of the crowdfunding site, the chance for a successful campaign is not good. You need a concentrated period of sales (i.e. trending) that will hopefully get the attention of Kickstarter to feature your project. Your pre launch newsletter will definitely help to prepare people to contribute to the project on the first few days. I like what you are doing and will help. May be you already know this, but I will remind you anyway: open the project before you send out your announcement newsletter. If you have several marketing campaign, pace them and don’t fire all the shots in the first few days. If you have some loyal customers that are ready to buy, ask them to cooperate and make the purchase within a 24 hour period.
We have a mailing list of our own and as soon as your campaign needs a boost, we will jump in to help. That will hopefully ensure a sustainable trending sales that get you featured. Please contact me directly as I will be traveling next week and can’t help to monitor your campaign closely.
Jason
nuprimeaudio.com, sonicunity.com, heapventure.com
Thanks Jason…